Thursday 18 April, 2024

Ultimate General: American Revolution expected in October

Developers have said they are hoping to release the game later this month

Ultimate General: American Revolution developed by Ukraine-based Game Labs is a real-time strategy game that simulates the battles and campaigns of the American War of Independence and is due for early access release in October.

Ultimate General: American Revolution features a dynamic campaign and real-time battle system that allows players to influence the course of history by making strategic decisions and commanding their troops on the battlefield. The game offers a realistic combat model that takes into account factors such as terrain, weather, morale, fatigue, supply, and casualties. In the campaign mode, players can choose to play as either the American Continental Army or the British Army.

Players can customize their armies before each battle by choosing their units, officers, weapons, and formations. The units are divided into three types: infantry, cavalry, and artillery. Each unit has its own stats and abilities that affect its performance on the battlefield. For instance, infantry can form lines or columns, cavalry can charge or skirmish, and artillery can fire different types of ammunition.

The officers are also important as they provide bonuses to their units and can issue orders such as advance, retreat, hold fire, or launch a bayonet charge. The battles are fought in real-time on a 3D map that represents the terrain of each location as it is on the campaign map.

The combat system is one of the most realistic and challenging aspects of the game. The game takes into account many factors that affect the outcome of each engagement, such as terrain, weather, morale, fatigue, supply, and casualties. For example, units that fight uphill or in rough terrain have a disadvantage against units that fight downhill or in open fields. Units that are exposed to rain or snow have reduced accuracy and fire rate.

Units that are low on morale or fatigue are more likely to rout or surrender. Units that are low on supply or ammunition have reduced effectiveness and may run out of bullets. Units that suffer heavy casualties may lose cohesion and become disorganized.

The game also features a morale system that reflects the psychological state of each unit. The morale of each unit depends on several factors such as leadership, experience, combat results, casualties, flanking attacks, friendly fire, reinforcements, etc.

The morale of each unit is represented by a color-coded bar that ranges from green (high morale) to red (low morale). Units with high morale fight better and are more likely to obey orders. Units with low morale fight worse and are more likely to disobey orders or flee from combat.

The fatigue system reflects the physical condition of each unit. The fatigue of each unit depends on several factors such as movement speed, distance travelled

Neil Ritchie
Neil Ritchie
Neil Ritchie is the founder and editor of Military Journal. Neil is also the editor of other online publications covering military history, defence and security. He can be found on Twitter: @NeilRitchie86.